# Katamari Damacy object models

This folder contains the collectible/object models extracted from Andrew's
NTSC-U PlayStation 2 copy of *Katamari Damacy* (`SLUS-21008`).

- **1,703 textured models** in binary glTF (`.glb`) format
- **15 empty/dummy index records** omitted and retained in the manifests as
  `no_model`
- Object names, internal names, multipart transforms, and embedded textures
  preserved
- Original centimeter-based coordinates converted to glTF meters and Y-up
- PS2 alpha converted to `OPAQUE`, hard-cutout `MASK`, or genuine `BLEND`
- Original back-face culling preserved

Each filename begins with the game's hexadecimal object ID, for example
`0004_Megaphone.glb`.

Use `manifest.csv` for browsing or `manifest.json` for scripting.
`validation-report.json` records a complete Khronos glTF Validator pass: all
1,703 files passed with zero errors and zero warnings.

The game-specific binary parsing is based on the open-source Katamari Damacy
implementation in noclip.website. Game assets remain the property of their
respective rights holders; keep this extraction for personal use.
